Tuesday, March 31, 2009

Imaging for Mixed Media Print


I encourage you to explore online, particularly looking at double and triple exposure photography and mixed media printing. Have fun!

Assignment #6: Imaging for Mixed Media Print


Objective: This is a multi-layered project with several steps towards final realization. This project will combine techniques learned and utilized to date in this class. You are to create a large format work that involves printing and reprinting multiple layers of visual information upon a single piece of paper. You are to create at least three distinct images that will then be combined through multiple printing to create a final image surface. You are then invited to further work upon the image using hand glued montage techniques, image transfer processes and/or drawing or painting techniques.

Examples: Work on three images. Two are to be digital photographs/photoshop compositions, one is to be a new image in 3D modeling (either build something or appropriate an object from the library). These three images will be combined using multiple prints upon the same piece of paper. The result will be a richly layer composition with unforeseen results – try your best to balance between strict placement of your imaging elements and allowing things to happen. Play with image orientation – try something upside down. Upon the surface of your three-layered print, you are then encouraged to experiment with additional materials, consider using image transfer techniques, drawing, physical montage. In other words your combined three printed image is to act as a foundation for further visual play. Explore and have fun!

You are welcome to work with the printer paper we have on hand or use other papers that will work with our large format papers.

Size minimum should be roughly 20x30”, feel free to work larger.

Timeline:
Monday - March 30th – Assign Project
Wednesday – April 1st – Lab Day/Work On Projects
Monday – April 6th – Lab Day/Work on Projects (BRING IDEAS FOR IMAGE TRANSFER)
Wednesday – April 8th – Lab Day/Work on Projects
Monday - April 11th -Project Due, Critique

Tuesday, March 10, 2009

Links for 3D models















These are but a few of the free 3d modelling resource pages on the web:

Be sure you choose a file format that is compatible with Pepakura:

  • Wavefront (obj)
  • AutoCAD 3D (dxf)
  • Metasequoia (mqo)
  • 3DS Max (3ds)
  • Lightwave (lwo)
  • Binary STL (stl)
  • Google Earth4 (kml, kmz)

http://www.oyonale.com/modeles.php?lang=en&format=OBJ
http://www.turbosquid.com/Search/3D-Models/free/obj
http://www.3dm3.com/modelsbank/
http://archive3d.net/

Thursday, March 5, 2009

For MONDAY, March 9th


















We are moving into experimental applications of papercraft software and building techniques for the next project. For Monday,

1) Research Pepakure Designer:

http://www.tamasoft.co.jp/pepakura-en/

If you have a pc, go ahead and download a copy and start exploring the program.

2) Explore Papercraft online, do a google search and start exploring what others have done, from hobbyists to artists.

3) Read the following article on 3D Rapid Prototyping for sculpture (papercraft could be considered the poor man's RP system).

http://rhizome.org/editorial/2400

4) Check out the work on these pages:

http://weburbanist.com/2008/12/02/papercraft-creative-paper-art-design-sculpture/

http://transition.turbulence.org/Works/nomatter/

5) Choose the 3D modeled object you wish to create as a papercraft sculpture. This can be either one or more of the objects you designed for the last two projects or a new object you appropriate or a new object you wish to make.

Arrive in class prepared to discuss the above. We will begin looking at how to develop your papercraft sculptures.

Friday, February 13, 2009

Assignment #3 3D Parts 1 & 2






-an example of assemblage sculpture in real-life

Assignment #3: 3 D Modelling Parts One and Two

http://sketchup.google.com/
http://www.blender.org/

Objective:
Using one of the above free 3D modeling programs available online (both are Mac or PC compatible), create two original 3D modeled works.

Part one – 3D Collage/Sculpture of Appropriated Models.
Using models freely obtained from the Sketchup 3D Warehouse: http://sketchup.google.com/product/3dwh.html or otherwise obtained online, create a virtual mixed media mash-up of found 3D models. Think of this project as if you have found a virtual junkyard of free materials, you are a sculptor in virtual space. Utilize the possibilities of endlessly combining found objects to create a virtual sculpture or installation made entirely from appropriated models.

Part two – 3D original object(s) – virtual sculpture
Using basic 3D modeling skills utilize your software to create an original sculpture or installation.

Examples: Consider the first part of this project to be the 3D equivalent of your first projects in the class. This is essentially identical to said project in that you are finding free source material to create new visual forms or environments. The difference is the first project was two-dimensional, this project is virtually three dimensional. Explore odd combinations of objects - play with scale and the multiplication of forms. Your work could be made entirely from hundreds of copies of the same object repeated again and again and combined or your work could be made of many different objects. This is up to you! Think about the amazing fact that you can literally mash objects together to intersect with each other to create new forms – the physical constraints of our reality are not an issue! Explore the online library, download models and open them in Sketchbook and start playing!

For the second part, gain further expertise with your chose program, possibilities include building a duplicate or drawing with 3D tools from a real subject. Create a fantasy abstract physical space. Create a sculpture. Consider scale, color, form, surface texture. Have fun and explore!

Due date:
Monday, March 2nd.
PROJECTS ARE DUE AT THE START OF CLASS. PROJECTS NOT COMPLETE AT THE START OF CLASS WILL RECEIVE AN “F”.

We will be viewing these as projections for critique.

The following are examples of real life assemblage and virtual 3D modelling: